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Agent runtime: guardrails, budgets and a kill switch on the hot path

An agent is a principal with an allow-list, a blast radius and a budget — and a stop that takes seconds.

Agents, safely

Register an agent over an identity principal and it inherits that principal’s limits — never more. Each tool names one permission; the guardrails set the allow-list, the step and blast-radius caps, the token and spend budget, and whether destructive steps wait for a human.

The kill switch is checked on the hot path of every run, so stopping an agent takes effect within seconds, not after a sweep.